In a few month, a friend of mine and I created the app ZoeZoe Counts that could help toddlers to learn numbers. How did we do that? What where the learnings? here we go…

Brainstorming
We started with discussing what we wanted to do. What was our goal? What where each others interest? What did we wanted to learn? And how could we create something we both would like to create?


Fig. 1 First digital result or our brainstorm

Resources
Now we created the idea on how we would achieve our goal. Jack wanted to research and use the game platform Unity and I wanted to design a mobile app for kids. We did some sketching of some ideas and had already a style that we could use from a friend of ours, Roy Gerritsen. Using Asana.com as project software, we could create a backlog and tasks and conversations for our workload. Now that the organisation was set, what was the story our users would experience?

Storyline
What about the story we wanted to use? How to create a navigation for toddlers? How to make it a child safe interface? Kids proof it needed to be. With the sketches in the brainstorm session, we had a beginning, but we didn’t see the overview, and therefor had some questions about the storyline. We printed out the game elements we had, and used a big rol of paper and started to create a journey from begin till end, and this helped us even find more questions to answer.

fig.2 Visual Storyline

Testing
After 1 month we already had a good first versions we could test. Finding the right audience was not that hard. In our own social network we could find kids at the age of 2 till 4 years to test the app. Even kids at an older age liked playing ZoeZoe Counts. By observing what the kids where doing, we easily could understand what to change or improve.


Fig 3 pictures of our testers

Animation
We started with the outline of the app. The first question was to create an environment whit all elements to play with. After a while we noticed that the elements where not alive yet. By adding motion we would create more energy in the game play. By using adobe after effects, we could test the motion.

Fig. 4 Animate an eye blink

Sound
Both of us are no sound designers, so we searched for sound sample that are free to use. My personal experience about sound is that I didn’t noticed how important sound is for the total experience. It made us search, and took a lot of time, but we are happy with the result, so far.

Submission
It would be a phone and tablet app, which could be downloaded in the Apple App Store and Google Play Store. This means that submitting to the online app stores would be different.

For posting the app in these stores we had to create:
– Title
– Description
– Functionalities
– Screenshot
– Video preview
This was for both phone and tablet.

For both stores the submission was good at once. That was really great!
Now the app is in store, just before the winter holiday season, and we hope the kids of 2 – 3 year will love to play with it.

Take away
This project was a great experience. Working together as friends and creating something that we both liked. The process of creating this app, was also finding out what our own ideas where and matching them. The steps we took:
1. Brainstorming
2. Resources
3. Storyline
4. Testing
5. Animation
6. Sound
7. Submission.

We hope that the app will help toddlers to recognise the numbers naturaly, when using the ZoeZoe Counts app. Have a look at www.zoezoecounts.com

References:


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